> For the complete documentation index, see [llms.txt](https://siegfried.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://siegfried.gitbook.io/wiki/newbie/mvp-system.md).

# MVP System

<figure><img src="/files/ZjU74xqxRCNc1rxFpsew" alt=""><figcaption></figcaption></figure>

## MVP System

Defeating an MVP monster now triggers a special reward mechanic. Upon death, the boss spawns **3 Treasure Chests** around the battlefield, each containing randomized loot.

### How It Works

* **Spawn:** 3 chests appear after the MVP is slain.
* **Interaction:** Chests can be destroyed to reveal rewards.
* **Distribution:** Each chest has its own randomized loot pool.

### Rewards

Chests may contain:

* **Supplies** (potions, consumables)
* **Materials** (Elunium, Oridecon)
* **Currency** (Gold, trade items)
* **Specials** (Gym Pass, utilities)
* **Costumes (Coming Soon)** – exclusive cosmetics will be added in a future update.

### Balance

* **Guaranteed:** Every MVP kill spawns chests.
* **Randomized:** Rewards vary per chest.
* **Inclusive:** Multiple chests encourage shared participation.
