> For the complete documentation index, see [llms.txt](https://siegfried.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://siegfried.gitbook.io/wiki/ro-siegfried/adjustments/refine-rate.md).

# Refine Rate

Refining allows players to upgrade their equipment for increased power. However, success chances decrease as refine levels rise, and costs scale accordingly. This system ensures progression feels rewarding while maintaining balance and risk.

### 📊 Refine Rates

#### Armor

| Refine Level | Success Chance | Zeny Cost | Material |
| ------------ | -------------- | --------- | -------- |
| +1           | 100%           | 25,000z   | Elunium  |
| +2           | 95%            | 25,000z   | Elunium  |
| +3           | 90%            | 25,000z   | Elunium  |
| +4           | 80%            | 25,000z   | Elunium  |
| +5           | 50%            | 25,000z   | Elunium  |
| +6           | 40%            | 25,000z   | Elunium  |
| +7           | 30%            | 50,000z   | Elunium  |
| +8           | 20%            | 50,000z   | Elunium  |
| +9           | 10%            | 50,000z   | Elunium  |
| +10          | 5%             | 50,000z   | Elunium  |

#### Level 1 Weapons

| Refine Level | Success Chance | Zeny Cost | Material |
| ------------ | -------------- | --------- | -------- |
| +1 – +4      | 100%           | 10,000z   | Pharacon |
| +5           | 50%            | 10,000z   | Pharacon |
| +6           | 40%            | 10,000z   | Pharacon |
| +7           | 30%            | 10,000z   | Pharacon |
| +8           | 20%            | 10,000z   | Pharacon |
| +9           | 10%            | 10,000z   | Pharacon |
| +10          | 5%             | 10,000z   | Pharacon |

#### Level 2 Weapons

| Refine Level | Success Chance | Zeny Cost | Material     |
| ------------ | -------------- | --------- | ------------ |
| +1 – +3      | 100%           | 10,000z   | Emveretarcon |
| +4           | 60%            | 10,000z   | Emveretarcon |
| +5           | 50%            | 10,000z   | Emveretarcon |
| +6           | 40%            | 10,000z   | Emveretarcon |
| +7           | 30%            | 10,000z   | Emveretarcon |
| +8           | 20%            | 10,000z   | Emveretarcon |
| +9           | 10%            | 10,000z   | Emveretarcon |
| +10          | 5%             | 10,000z   | Emveretarcon |

#### Level 3 Weapons

| Refine Level | Success Chance | Zeny Cost | Material |
| ------------ | -------------- | --------- | -------- |
| +1 – +2      | 100%           | 10,000z   | Oridecon |
| +3           | 70%            | 10,000z   | Oridecon |
| +4           | 60%            | 10,000z   | Oridecon |
| +5           | 50%            | 10,000z   | Oridecon |
| +6           | 40%            | 10,000z   | Oridecon |
| +7           | 30%            | 10,000z   | Oridecon |
| +8           | 20%            | 10,000z   | Oridecon |
| +9           | 10%            | 10,000z   | Oridecon |
| +10          | 5%             | 10,000z   | Oridecon |

#### Level 4 Weapons

| Refine Level | Success Chance | Zeny Cost | Material |
| ------------ | -------------- | --------- | -------- |
| +1           | 100%           | 10,000z   | Oridecon |
| +2           | 80%            | 10,000z   | Oridecon |
| +3           | 70%            | 10,000z   | Oridecon |
| +4           | 60%            | 10,000z   | Oridecon |
| +5           | 50%            | 10,000z   | Oridecon |
| +6           | 40%            | 10,000z   | Oridecon |
| +7           | 30%            | 10,000z   | Oridecon |
| +8           | 20%            | 10,000z   | Oridecon |
| +9           | 10%            | 10,000z   | Oridecon |
| +10          | 5%             | 10,000z   | Oridecon |
