> For the complete documentation index, see [llms.txt](https://siegfried.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://siegfried.gitbook.io/wiki/ro-siegfried/adjustments/selling-price.md).

# Selling Price

## Selling Price Adjustments

To maintain a balanced economy and prevent exploits, item selling prices are adjusted based on their original purchase value. This ensures fair zeny flow and discourages abuse of NPC selling mechanics.

### 📊 Adjustment Table

| Buy Value Range  | Formula         | Example Buy Price | Example Sell Price |
| ---------------- | --------------- | ----------------- | ------------------ |
| 1 – 500          | value\_buy ÷ 8  | 400               | 50                 |
| 501 – 5,000      | value\_buy ÷ 10 | 2,000             | 200                |
| 5,001 – 10,000   | value\_buy ÷ 15 | 7,500             | 500                |
| 10,001 and above | value\_buy ÷ 25 | 25,000            | 1,000              |

### 📖 Why Adjustments Exist

Selling price adjustments are designed to keep the economy fair and sustainable. Without these rules, players could exploit NPC selling to generate excessive zeny, destabilizing the market.

#### 🎯 Key Reasons

* **Prevent Exploits** – Stops players from farming cheap items and selling them for disproportionate profit.
* **Economic Balance** – Keeps zeny circulation under control, avoiding inflation.
* **Fair Progression** – Ensures that selling items remains supplemental income, not the main source of wealth.
* **Encourages Player Trading** – Motivates players to engage in vending and trading rather than relying solely on NPC sales.
