> For the complete documentation index, see [llms.txt](https://siegfried.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://siegfried.gitbook.io/wiki/ro-siegfried/adjustments/skill-changes.md).

# Skill Changes

## Skill Changes

To maintain balance and fairness across classes, several skills have been modified. These changes include **disabled skills**, **duration adjustments**, **effect modifications**, and **bonus rebalancing**. This ensures a healthier gameplay environment and encourages strategic use of abilities.

### 🚫 Disabled Skills

Some skills are completely disabled due to their potential to disrupt balance or cause unintended gameplay issues:

* **Abracadabra**
* **Greed**

### ⏱️ Duration Adjustments

* **Blessing** → Duration increased to **10 minutes**
* **Increase Agility** → Duration increased to **10 minutes**
* **Aspersio** → Duration increased to **30 minutes**; consumes **5 Holy Water**

### 🎯 Effect Modifications

* **Ankle Snare** → 15 trap limit; cannot affect self or guild/party members
* **Sharpshooting** → Casting range set to **14 cells** from caster
* **Body Relocation** → Now consumes **1 sphere** regardless of fury state
* **Asura Strike** → **1s cooldown** on SP regeneration
* **Push Cart** → Provides **10,000 cart weight**
* **Over Thrust** → Removes chance of breaking the weapon
* **Mammonite** → Zeny cost set to **500z** on all levels
* **Quagmire** → Cannot affect self or guild/party members
* **Double Attack** → Now applies on **critical damage**

### 📊 Bonus Rebalancing

* **Gospel**
  * Max HP/SP bonus reduced to **10%**
  * +20 all stats bonus reduced to **+5**
  * +25% DEF bonus reduced to **+10%**
  * +100% ATK bonus reduced to **+10%**
  * +50 HIT/FLEE bonus reduced to **+5**

### ⚔️ Damage Adjustments

* **Spiral Pierce** → Now gives **500% damage** at Level 5

### 📖 Notes

* These changes are designed to **balance PvP, WoE, and PvE environments**.
* Disabled skills are removed to prevent abuse.
* Duration and effect changes encourage **strategic gameplay** rather than repetitive spam.
* Bonus rebalancing ensures buffs remain impactful but not overpowering.
