> For the complete documentation index, see [llms.txt](https://siegfried.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://siegfried.gitbook.io/wiki/ro-siegfried/adjustments/skill-delays.md).

# Skill Delays

## Skill Hard Delays

Hard Delays are enforced cooldowns applied to certain skills to balance gameplay and prevent excessive spamming. These adjustments ensure fair combat pacing and maintain class diversity in battles.

### 📊 Hard Delay Adjustments

| Class          | Skill Name             | Hard Delay (ms) |
| -------------- | ---------------------- | --------------- |
| Acolyte        | Blessing               | 100             |
| Acolyte        | Increase Agility       | 100             |
| Priest         | Status Recovery        | 100             |
| Priest         | Lex Aeterna            | 100             |
| Archer / Rogue | Double Strafe          | 100             |
| Archer         | Arrow Shower           | 150             |
| Hunter         | Blitz Beat             | 150             |
| Sniper         | Falcon Assault         | 200             |
| Sniper         | Sharpshooting          | 250             |
| Knight         | Bowling Bash           | 100             |
| Knight         | Brandish Spear         | 150             |
| Knight         | Spear Boomerang        | 100             |
| Knight         | Charge Attack          | 100             |
| Swordsman      | Magnum Break           | 100             |
| Swordsman      | Bash                   | 100             |
| Sage           | Dispel                 | 100             |
| Sage           | Land Protector         | 100             |
| High Wizard    | Ganbantein             | 100             |
| Clown / Gypsy  | Tarot Card of Fate     | 100             |
| Paladin        | Pressure               | 250             |
| Merchant       | Cart Revolution        | 100             |
| Whitesmith     | Cart Termination       | 100             |
| Assassin       | Grimtooth              | 150             |
| Assassin Cross | Throw Venom Knife      | 100             |
| Assassin Cross | Soul Destroyer         | 200             |
| Magician       | Fire Bolt              | 150             |
| Magician       | Cold Bolt              | 150             |
| Magician       | Lightning Bolt         | 150             |
| Ninja          | Throw Zeny             | 200             |
| Ninja          | Crimson Fire Blossom   | 200             |
| Ninja          | Dragon Fire Formation  | 200             |
| Ninja          | Lightning Spear of Ice | 200             |
| Ninja          | Falling Ice Pillar     | 200             |
| Ninja          | Lightning Crash        | 200             |
| Ninja          | North Wind             | 200             |
| Lord Knight    | Spiral Pierce          | 200             |
| Soul Linker    | Assassin Spirit        | 200             |
| Soul Linker    | Kaupe                  | 200             |
| Soul Linker    | Kaite                  | 200             |
| Soul Linker    | Eske                   | 200             |

### Purpose of Hard Delays

* **Balance Gameplay** – Prevents certain classes from overwhelming others with spammed skills.
* **Encourage Strategy** – Players must time their skills carefully instead of relying on rapid repetition.
* **Class Diversity** – Ensures all classes remain viable by reducing dominance of specific abilities.
* **Fair Competition** – Creates a healthier PvP and WoE environment.
